How to Use StatusTTP Calculator

Complete guide to optimize your Elden Ring status effect builds

Quick Start Guide

3 Simple Steps

  1. Configure your build - Set Character Level, Arcane, Weapon, and Enemy in the left panel
  2. View optimal sequence - Check the attack sequence and timing in the center panel
  3. Analyze results - Review optimization data and weapon comparisons on the right

The calculator instantly shows you the optimal attack sequence to trigger status effects like bleed, frost, poison, rot, madness, and sleep against any enemy in Elden Ring.

Character & Build Settings (Left Panel)

Character Stats

Character Level

Your character's total level (typically 80-150 for endgame builds). Higher levels provide better stat distribution but don't directly affect status buildup calculations.

Arcane

Most important stat for status builds. Higher Arcane = faster status proc. Soft caps at 50, major diminishing returns after 80.

Equipment Selection

Weapon

Choose your primary weapon. The calculator automatically filters compatible status effects based on your weapon's buildup values.

Popular choices: Rivers of Blood (bleed), Cold Uchigatana (frost), Antspur Rapier (rot), Mohgwyn's Sacred Spear (bleed)

Status Effect

Select the status effect you want to optimize. Only effects compatible with your selected weapon will be available.

Bleed: 15% max HP damage
Frost: 11% max HP + debuff
Poison: HP drain over time
Rot: Heavy HP drain

Combat Settings

Enemy Template

Select your target enemy. Different bosses have varying resistance to status effects, dramatically affecting proc timing.

Scadutree Level (0-20)

Shadow of the Erdtree DLC blessing level. Higher levels increase your damage output and status buildup against DLC enemies.

Arcane Scaling Mode

  • Strict: Only applies Arcane scaling to weapons with actual Arcane scaling (realistic)
  • Experimental: Applies Arcane scaling to all status weapons (theoretical maximum)

Attack Context

  • Normal Attacks: Standard proactive attack sequences
  • After Guard Counter: Optimal sequence following a guard counter
  • After Jump Attack: Optimal sequence following a jump attack

Attack Sequence Analysis (Center Panel)

Attack Sequence Display

The center panel shows the optimal attack sequence to trigger your selected status effect as quickly as possible.

Attack Name: Specific button inputs (L1, R1, R2, etc.)
Hit Count: Number of hits per attack
FP Cost: Focus Points consumed
Status MV: Status motion value (buildup modifier)

Key Metrics

Hits Required

Total number of individual hits needed to trigger the status effect.

FP Cost

Total Focus Points consumed for the entire sequence.

Risk Factor

Percentage chance of variance in the sequence. Lower is more consistent.

95% Confidence Interval

Statistical range where 95% of attempts will fall within these time bounds.

Attack Sequence Testing

Click "Run Diversity Test" to test the algorithm across different build configurations and verify attack sequence variety.

What it tests: High Arcane Rivers of Blood, Low Arcane Bloodhound's Fang, Medium builds vs high resistance enemies, and low efficiency scenarios.

Weapon Comparison

Compare your current weapon against alternatives for the same status effect. Click any weapon to instantly switch and recalculate.

Pro Tip: Use this to find the fastest status proc weapon for your current build configuration.

Optimization Results (Right Panel)

Time-to-Proc Result

The large number at the top shows the estimated time (in seconds) to trigger your status effect using the optimal attack sequence.

1.4s
Example: Very fast bleed proc

Calculation Breakdown

Understand exactly how your status buildup is calculated:

Base Buildup:Weapon's raw status value
Arcane Multiplier:Scaling from Arcane stat
Effective Buildup:Base × Arcane multiplier
Enemy Resistance:Target's status threshold

Arcane ±5 Impact

See how changing your Arcane stat by ±5 points affects proc timing. Click any value to instantly test that Arcane level.

Optimization tip: Find the Arcane breakpoint where diminishing returns make further investment inefficient.

Advanced Optimization Tips

Build Optimization Strategy

For Speed Builds

  • Prioritize high base buildup weapons
  • Invest in Arcane up to 80 (soft cap)
  • Use multi-hit weapons for consistency
  • Consider weapon skills with high status MV

For Consistency

  • Choose weapons with lower risk factors
  • Avoid relying on single-hit high-buildup attacks
  • Use strict Arcane scaling mode for realistic results
  • Test against high-resistance enemies

Common Mistakes to Avoid

Over-investing in Arcane

Beyond 80 Arcane, you get severely diminishing returns. Use the Arcane Impact analysis to find your optimal point.

Ignoring Enemy Resistance

Some bosses are highly resistant to certain status effects. Always test against your target enemy for accurate results.

Focusing Only on TTP

Consider FP cost, risk factor, and practical combat situations. A slightly slower but more reliable sequence might be better.

Status Effect Synergies

Bleed + Frost

Use weapons that can inflict both. Frost resets bleed resistance, allowing faster subsequent bleeds.

Rot + Poison

Both are damage-over-time effects that stack. Useful for hit-and-run strategies.

Frequently Asked Questions

Why is my TTP different in actual gameplay?

The calculator assumes perfect hit timing and accuracy. Real combat involves dodging, positioning, and enemy actions that can affect timing.

Should I use Strict or Experimental Arcane Scaling?

Use Strict for realistic build planning. Experimental is useful for theoretical maximum performance testing.

How accurate are the enemy resistance values?

Values are based on community testing and data mining. They're quite accurate but may have minor variations due to game updates.

Can I optimize for multiple status effects?

Currently, the calculator optimizes for one status effect at a time. For dual-status weapons, test each effect separately.

What's the difference between Risk Factor and Confidence Interval?

Risk Factor shows variance as a percentage. Confidence Interval shows the time range where 95% of your attempts will fall.